Feels like a daunting task to get the walk cycle and animation done with the assets before summer.
Monday
Work with the texture and tweak the UV. Start binding the character mesh to the bone structure. Start sketching up the castle and the gate scene.
Tuesday
Continue to weight paint the character. Sketch out the silhouette characters. Look into the feather.
Wednesday
Finalize the weight painting. Continue to tweak the materials. Finalize the matte painting.
Thursday
Start camera mapping. Get the feather and cape perfect.
Friday
Get all the assets for the animation done. Finish of any problems with the character. Make everything ready for animation.
Inga kommentarer:
Skicka en kommentar